Changed bag width to accommodate leg and dress.
I followed this tutorial in texturing hair as it was extremely successful in creating a full body of hair for this realistic character in maya. For the moment, I feel that this style does not work for my character, although I won't be able to tell without a full body of. I feel this technique and method may be more forgiving for the placement of the polygons. I am unsure however whether this method will work well for long hair, as well as whether this technique would work only for game characters.
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