I modelled a leaf as an accessory for Almond's hair. It was relatively simple to make. I made the surface shape and then reflected to create a new shape. Of course, I realise I could have extruded the shape but I was able to see the function of the poly vertices merge which will come in very useful. What has worked really well here is the texture painting in conjunction with the bump mapping. I experienced with different levels of black and white contrast from the painting to create depth to the object. I went with a light contrast as I found the harsher the blacks on the map, the dirtier it made my leaf appear.
This blog is a 2nd year student's recordings of studying creation of 3D computer graphics in context with creating 3D character concepts and designs, using Autodesk Maya to prepare for industry standard work in game design or animation. Maya is a complex program which takes many hours of dedication to learn and become familiar with. My intention is to create, model and texture a 3D bipedal character to a high standard as well as solving problems through learning the program.
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