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Sunday 16 October 2016

Helpful Note on Symmetry

I have had a few issues regarding symmetry while using Maya 2016 & the 2017 version. While other versions on tutorials online, suggest using 'world' as the option- this is not available in the newer version and you have to apply the axis respectively.


From the orthographic view ports, I had to adjust them to suit the axis.

Helpful symmetry note-
Top View – World X
Front View – World X

Side View – World Z

I found this extremely frustrating to get this right and to work for me. For my polygonal meshes to look professional, I will require the model to be symmertrical especially as this is an anthropoid type character.

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