Blog Archive

Monday 21 November 2016

Dress Modelling











The final version of my dress had far too many polygons in, to actually work with, so I returned to an earlier version. What I think has worked really well here is the folds in the clothes. My intention was to create a body in which could hide the connections of the arms, however I think in work practice, it may be better to have an actual body to place the clothes over as there may come a point during animation where the missing body geometry in shown during render.


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