Blog Archive

Monday 17 October 2016

List of Hints & Tips

For modeling across long distances using the move tool, select the move settings - axis setting to normal. This was the vertex models along the normal (or face) and shape geometry is not deformed.

Append to Polygon Tool
I had a really difficult time getting this tool to work properly for me, as the newly appended geometry was triangular rather than quad sided and this does render well in Maya. Simply by turning the settings - keep new faces planar off, I found the geometry was able to weld together.
Mesh Tools - Append To Polygon.
Tool Settings - Untick Keep Faces Planar Off



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