For modeling across long distances using the move tool, select the move settings - axis setting to normal. This was the vertex models along the normal (or face) and shape geometry is not deformed.
Append to Polygon Tool
I had a really difficult time getting this tool to work properly for me, as the newly appended geometry was triangular rather than quad sided and this does render well in Maya. Simply by turning the settings - keep new faces planar off, I found the geometry was able to weld together.
Mesh Tools - Append To Polygon.
Tool Settings - Untick Keep Faces Planar Off
This blog is a 2nd year student's recordings of studying creation of 3D computer graphics in context with creating 3D character concepts and designs, using Autodesk Maya to prepare for industry standard work in game design or animation. Maya is a complex program which takes many hours of dedication to learn and become familiar with. My intention is to create, model and texture a 3D bipedal character to a high standard as well as solving problems through learning the program.
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