This blog is a 2nd year student's recordings of studying creation of 3D computer graphics in context with creating 3D character concepts and designs, using Autodesk Maya to prepare for industry standard work in game design or animation. Maya is a complex program which takes many hours of dedication to learn and become familiar with. My intention is to create, model and texture a 3D bipedal character to a high standard as well as solving problems through learning the program.
Tuesday, 15 November 2016
Saturday, 5 November 2016
Practice Ear
I made a complex human ear in order to study the ear, so I am better able to understand how I will apply this to an elf like ear design. The process of making this was particularly difficult and I am not sure whether I will be able to recreate it. The end result had quite a few edge loops so it may be difficult to attatch this onto the side of the head. It may be possible to extrude some geometry out to model to this shape.
Thursday, 3 November 2016
Friday, 28 October 2016
Tuesday, 25 October 2016
Ammo bag inspiration
After contemplation, my bag really doesn't have enough detail for me to create an interesting piece. Here are some reference pieces to create a leg pouch. I find that I am leaning more towards the traditional leather bag. I am really excited by the wear and tear, beads and string on the fourth bag which I believe comes from a tomb raider game. I feel this would suit my nomadic, organic forest character far more than a simple ammo pouch- which now looking at her looks a little careless. I am looking forward to UV mapping and texturing this piece.
Button Experiment
After completing some of the maya tutorials I feel that I am more confident in using Maya. I have experimented in creating a bag for my character. I spoke with Jaime our teacher about extruding a button from the bag itself and we discussed the limitations of not simply adding creating new geometry. I found a tutorial for a button on youtube. I am really pleased with the enormous database that youtube itself has to offer. I found that I as a learner memorise by watching others so I have been watching hobby amateur maya videos out of curiosity.
I discovered that I really must pay more attention to the video instructions I am provided with as cutting corners will result in issues in creating shapes. I had issues creating the button when I split it into a quarter piece and then reflecting the shapes to form a circular form. The first issue I had was with the axis position. After some analysis and discussion I realized that the problem laid with where I was reflecting the button upon the axis. In future, I must pay attention more to the position of the mesh when working with it. The second weakness I found in my work was that when creating the button again quickly for demonstration purposes, the button was unable to keep the holes constrained to mesh in reflection.
The resulted drawback was that the button holes did not remain tangible and merged together; skewering. I went and experimented some more and found that adding some edge loops to around the circle holes allowed the button holes to keep their shape. It is worth considering though that adding more edge loops later can cause the geometry to lose its original shape and the piece to become more difficult to manage topologically.
I am pleased with the bag I created and feel like I have taken a real step forward in my confidence in Maya. I have felt disheartened as this process has been a long one but by comparing different learning sources I am able to get a better understanding of the program. In order to improve my work, I decided to get some real research on ammo pouches to get a better tangible sense in creating a bag for my character.
In order for me to improve, I must pay better attention to the tutorials, as well as experimenting in different processes provided by different online users- as well as sharing and comparing my work with my peers. Some classmates have great competence in the program.
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