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Showing posts with label Concept Art. Show all posts
Showing posts with label Concept Art. Show all posts

Sunday, 9 October 2016

Week 2 Character Design Almond







I am very pleased with this character design. I was inspired by many of the fantasy games that I have played. Particularly Japanese RPGs as well as some of the organic elements from some of the races from Guild Wars and World of Warcraft-. I think this character would look good either in a realistic style or a plasticine style. I think a plasticine type model would look appropriate in my portfolio.

I was inspired by the colour of a nut- either a pistachio or an almond to create this character. Colours from nature tend to look more natural, harmonise and compliment each other.

In order to work from this piece I will need to redraw this and elaborate on the design as it is very simple- especially the boots.

Friday, 7 October 2016

Week 2 Character Design - Yarn Bomber


I created this piece as a character design for 3D modelling, I decided to make a sheep girl as a yarn bomber, due to the connection between sheep and the wool produced for the act of yarn bombing - which involves covering buildings in knitted wool. A town where I live has a resident yarn bomber who frequently covers the town in colourful and expressive knitted art, I used this in part as inspiration for my piece. I used light, pastel tones on her character design to evoke a sense of peace and creativity, as the act of yarn bombing is a creative art. During character creation, the amount of hair she has may take time to model, and the horns and shirt design will be an additional challenge.

Tuesday, 4 October 2016

Week 2 Characer Design Zack The Warlock








I really like the idea of giving my character lots of accessories. Jaime suggested strong digital painting skill can be applied to the texturing. 

Zack was created with the intention of making a plastic type character much alike the child in the dinosaur costume. I was able to use a cintiq tablet in painting this design. I'd really like to be able to use one in the painting of my textures. 

I can foresee future issues in creating rips in the cloak. This may look odd if the cloak is thick and lumpy. It is essential to keep in mind that what looks acceptable in concept art may not look correct or appropriate in 3D. 

For this, I will need my drawings to be more realistic, or accept that my 3D model may look very different from the designs and turnarounds. 



Friday, 30 September 2016

Week 1 - Inspiration



https://www.instagram.com/p/zRHeixLWmx/
https://www.behance.net/gallery/24496683/Hisense-Character-design






https://www.artstation.com/artwork/NZQ05
http://tomnorman.ca/

http://www.whatmmorpg.com/articles/6-most-exciting-races.php
Sylvari Guild Wars 2
Plant matter melded to the head to form clothes, hair, accessories and even weapons.

I really am inspired by organic type characters which have plant or animal features to them. The sylvari race from Guild Wars 2 is a really good example of characters which use plant matter instead of clothing.



http://len-yan.deviantart.com/art/berry-twig-343419954
"This one is a mix between a fox and a cat (or maybe a jaguar?)"
Magdalena Pagowska Concept, CG Illustrator Artist Poland, 






http://blog.sina.com.cn/s/blog_4f1944bd0100ovsj.html
https://www.artstation.com/artwork/NZQ05

http://lcadanimationchardesign.blogspot.co.uk/


https://www.facebook.com/sjinchoi1234/
TB Choi. Facebook Illustrator 



http://huaban.com/pins/234978224/



https://uk.pinterest.com/pin/392165080035440101/

My inspirations come from game art as well as concept art.