This blog is a 2nd year student's recordings of studying creation of 3D computer graphics in context with creating 3D character concepts and designs, using Autodesk Maya to prepare for industry standard work in game design or animation. Maya is a complex program which takes many hours of dedication to learn and become familiar with. My intention is to create, model and texture a 3D bipedal character to a high standard as well as solving problems through learning the program.
Monday, 28 November 2016
Modelling Boot
In creating this boot, I went back several times not realising why the mesh continued to look particularly box like. I softened the edges by using the rescale tool to pull both corners in. What I think has worked really well in this boot has been the fold which has been created. To improve this boot, I intend to go back and create a heel as it is a very flat piece. If this is unsuccessful, I will create a heel separate to this.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment