I usually set some time aside for CGI on Wednesdays as this is my day off as well as Thursday Mornings. I am quite pleased with what I have completed so far, and feel I am on task for completing this as long as I keep steadily working. I found that last week I had to work especially hard to create a large bulk of work.
I feel like if I have a set job to do and plan this into my daily schedule I will sit down and do the work. As a creator, I feel a major fault I have as a person is that I do procrastinate and that this is something I am on track to tackling within starting university as a second year and with this module.
This blog is a 2nd year student's recordings of studying creation of 3D computer graphics in context with creating 3D character concepts and designs, using Autodesk Maya to prepare for industry standard work in game design or animation. Maya is a complex program which takes many hours of dedication to learn and become familiar with. My intention is to create, model and texture a 3D bipedal character to a high standard as well as solving problems through learning the program.
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