The final version of my dress had far too many polygons in, to actually work with, so I returned to an earlier version. What I think has worked really well here is the folds in the clothes. My intention was to create a body in which could hide the connections of the arms, however I think in work practice, it may be better to have an actual body to place the clothes over as there may come a point during animation where the missing body geometry in shown during render.
This blog is a 2nd year student's recordings of studying creation of 3D computer graphics in context with creating 3D character concepts and designs, using Autodesk Maya to prepare for industry standard work in game design or animation. Maya is a complex program which takes many hours of dedication to learn and become familiar with. My intention is to create, model and texture a 3D bipedal character to a high standard as well as solving problems through learning the program.
Monday, 21 November 2016
Dress Modelling
The final version of my dress had far too many polygons in, to actually work with, so I returned to an earlier version. What I think has worked really well here is the folds in the clothes. My intention was to create a body in which could hide the connections of the arms, however I think in work practice, it may be better to have an actual body to place the clothes over as there may come a point during animation where the missing body geometry in shown during render.
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