This blog is a 2nd year student's recordings of studying creation of 3D computer graphics in context with creating 3D character concepts and designs, using Autodesk Maya to prepare for industry standard work in game design or animation. Maya is a complex program which takes many hours of dedication to learn and become familiar with. My intention is to create, model and texture a 3D bipedal character to a high standard as well as solving problems through learning the program.
Wednesday 11 January 2017
Texturing the hair using noise, by adjusting the placement of the UV, I was able to stretch across the noise to imitate hair. The colour is created by adding a ramp of three different shades of green. I found that the camera based UV worked far more successfully than creating using the automatic and then manual placement. By rotating the UV within the UV editor I was able to get the hair to flow in the direction I wanted.
Edits to the model's chest. My partner commented that the model looked particularly flat and not very lifelike so I was able to create some depth by tweaking a few of the verticies.
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