Issues resolved with the new smooth tool with the 2016 update of Maya. Unfolding UV's allows for the checkers to become more uniform, not stretching the textures. The relax option of this tool, allows for the UV projection to become more 'relaxed' and in my experience, looks more like the object which I'm about to paint. It is a dilema as to whether to keep the mesh uniform in checker boards, while losing recognisability of the original mesh, or to keep it an exampel of the dress. In my case, I will keep it as close as possible to the orignal; dress as I have a lot of detail to paint in.
This blog is a 2nd year student's recordings of studying creation of 3D computer graphics in context with creating 3D character concepts and designs, using Autodesk Maya to prepare for industry standard work in game design or animation. Maya is a complex program which takes many hours of dedication to learn and become familiar with. My intention is to create, model and texture a 3D bipedal character to a high standard as well as solving problems through learning the program.
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