Blog Archive

Tuesday 29 November 2016

Updates made to Model





Boot - made heel. Found I needed to look at real life boot first for reference. Should do some life studies before hand in future.

Gauntlet- Needed an extra edge loop for definition,top of the cufflink.

For future- put a ruffle / creasing on glove, although much of this drtail may be added in with my digital painting.

Deleting construction history. I sorted out my outline and named the correct parts according to their corredsponding body parts. This is part of industry practice. Working with other 3D modelers would be expected and to make work easier for them, a navigation system such as outliner or some hierarchy would be set up.  A lot of the edits were made to the geometry after importing in the arms, gloves and boots, as I was excited to see what model assemblage would look like as the work is starting to come together now. I found that a lot of the edits mad eoutliner difficult to navigate and manage so Jaime suggested earlier in class that we use the deleting construction history after we have finished with any outstanding edits.


This was the cavalier boot we looked at noting that the heel of the boot comes out slightly at the back, as well at their being a constructed heel which is indeed an entirely separate object to the boot. 


Deleting Construction History

Go to -

Inputs
Edits - delete by type - type history

I intend to use this after i have built my final model right before the stage of UV modelling. It is good to keep this in mind for the computer memory as previous version have been saved in increment and save, so I am able to return to any previous versions as I please. I have found this extremely useful. As I am the type to rush ahead and to complete a piece, often making mistakes, I have found this is especially handy as Maya requires a lot of attention to detail with the four windows.


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