After contemplation, my bag really doesn't have enough detail for me to create an interesting piece. Here are some reference pieces to create a leg pouch. I find that I am leaning more towards the traditional leather bag. I am really excited by the wear and tear, beads and string on the fourth bag which I believe comes from a tomb raider game. I feel this would suit my nomadic, organic forest character far more than a simple ammo pouch- which now looking at her looks a little careless. I am looking forward to UV mapping and texturing this piece.
This blog is a 2nd year student's recordings of studying creation of 3D computer graphics in context with creating 3D character concepts and designs, using Autodesk Maya to prepare for industry standard work in game design or animation. Maya is a complex program which takes many hours of dedication to learn and become familiar with. My intention is to create, model and texture a 3D bipedal character to a high standard as well as solving problems through learning the program.
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